# XCOM® 2

> Indie game profile, served by indielist (https://indielist.games). Sales estimate uses the white-box Boxleiter algorithm; numbers are approximate (±50%).

## Snapshot
- **Primary genre**: Strategy
- **Release year**: 2016
- **Release date**: Feb 4, 2016
- **Platforms**: linux, mac, windows
- **Tags**: Isometric, Turn-Based Combat, Post-apocalyptic, Turn-Based Tactics, Military, PvE, Top-Down, Turn-Based
- **Launch price**: $19.99 USD
- **Steam reviews**: 78,860
- **Positive review %**: 85%
- **Steam app**: https://store.steampowered.com/app/268500

## Developer
- **Studio**: [Firaxis Games](https://indielist.games/studios/firaxis-games)

## Publisher
- **Name**: [2K](https://indielist.games/publishers/2k)

## Sales estimate (white-box, version v1.0)

- **Units (median)**: 6,308,800 (range 3,785,280 – 8,832,320)
- **Net revenue (median)**: $72,035,695 USD
- **Boxleiter NB used**: 80
- **Algorithm version**: v1.0

### NB breakdown
- `base`: +50
- `year_2016`: +30
- `price_$20`: 0
- `positive_85%`: 0

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Source: indielist (https://indielist.games/games/xcom-2-268500)
Estimates are not official sales data. Methodology: docs/sales-algorithm.md. Always verify large numbers with official sources before citing.
