Ancient Cities vs Garry's Mod
Reviews on Steam
Garry's Mod
503.3× more reviews
Critical reception
Garry's Mod
33.7pp gap
Cheaper at launch
Garry's Mod
$20.00 cheaper
Estimated sales (median)
Garry's Mod
782.9× more units (white-box estimate)
More recent
Ancient Cities
17 years apart
Ancient Cities
2023 · Indie
Uncasual Games · Uncasual Games
- Reviews
- 2,127
- Positive
- 63%
- Launch price
- $29.99
- Engine
- n/a
- Sales (median)
- 96K
- Net rev
- $1.6M
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
Tag overlap
30% shared , 6 shared tags, 14 only on Ancient Cities, 14 only on Garry's Mod.
Only Ancient Cities
StrategyCity BuilderSurvivalHistoricalRelaxingImmersive SimProcedural GenerationCozyBase-BuildingColony SimEconomyManagementResource Management3D
Shared
ModdableBuildingRealisticSimulationSandboxSingleplayer
Only Garry's Mod
MultiplayerPhysicsCasualFunnyFirst-PersonFPSComedyOnline Co-OpCo-opShooterActionIndiePvPExploration
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.057K to 134K
units (median: 96K)
≈ $984K to $2.3M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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