Badlands Crew - Drive, Command, Conquer vs Garry's Mod
Reviews on Steam
Garry's Mod
897.3× more reviews
Critical reception
Garry's Mod
17.8pp gap
Cheaper at launch
Garry's Mod
$9.00 cheaper
Estimated sales (median)
Garry's Mod
1570.3× more units (white-box estimate)
More recent
Badlands Crew - Drive, Command, Conquer
19 years apart
Badlands Crew - Drive, Command, Conquer
2025 · Action
- Reviews
- 1,193
- Positive
- 79%
- Launch price
- $18.99
- Engine
- n/a
- Sales (median)
- 48K
- Net rev
- $0.5M
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
Tag overlap
35% shared , 7 shared tags, 13 only on Badlands Crew - Drive, Command, Conquer, 13 only on Garry's Mod.
Only Badlands Crew - Drive, Command, Conquer
StrategyVehicular CombatPost-apocalypticWargameOpen WorldShoot 'Em UpReal Time TacticsDrivingPvERogue-liteAdventureCharacter CustomizationThird Person
Shared
IndieBuildingActionSimulationSandboxSingleplayerExploration
Only Garry's Mod
ModdableMultiplayerPhysicsCasualFunnyFirst-PersonFPSComedyOnline Co-OpCo-opShooterPvPRealistic
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.029K to 67K
units (median: 48K)
≈ $311K to $725K net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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