Blade and Sorcery vs Garry's Mod
Reviews on Steam
Garry's Mod
18.4× more reviews
Critical reception
Garry's Mod
0.3pp gap
Cheaper at launch
Garry's Mod
$20.00 cheaper
Estimated sales (median)
Garry's Mod
19.8× more units (white-box estimate)
More recent
Blade and Sorcery
18 years apart
Blade and Sorcery
2024 · Action
- Reviews
- 58,237
- Positive
- 97%
- Launch price
- $29.99
- Engine
- n/a
- Sales (median)
- 3.8M
- Net rev
- $64.8M
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
Tag overlap
40% shared , 8 shared tags, 12 only on Blade and Sorcery, 12 only on Garry's Mod.
Only Blade and Sorcery
VRSwordplayGoreMagicViolentMedievalFightingFantasyAdventureRPGEarly AccessGames Workshop
Shared
ModdableSandboxActionPhysicsSimulationFirst-PersonSingleplayerIndie
Only Garry's Mod
MultiplayerBuildingCasualFunnyFPSComedyOnline Co-OpCo-opShooterPvPRealisticExploration
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.02.3M to 5.3M
units (median: 3.8M)
≈ $38.9M to $90.8M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
Want a comparison that doesn't exist? Browse all games,
find two slugs, and concatenate them: /compare/games/<slug-a>/<slug-b>.
Both orderings render the same content; we canonicalise to alphabetical for SEO.