Blade and Sorcery vs Stardew Valley
Reviews on Steam
Stardew Valley
14.9× more reviews
Critical reception
Stardew Valley
1.9pp gap
Cheaper at launch
Stardew Valley
$15.00 cheaper
Estimated sales (median)
Stardew Valley
20.7× more units (white-box estimate)
More recent
Blade and Sorcery
8 years apart
Blade and Sorcery
2024 · Action
- Reviews
- 58,237
- Positive
- 97%
- Launch price
- $29.99
- Engine
- n/a
- Sales (median)
- 3.8M
- Net rev
- $64.8M
Stardew Valley
2016 · Indie
- Reviews
- 868,743
- Positive
- 98%
- Launch price
- $14.99
- Engine
- n/a
- Sales (median)
- 78.2M
- Net rev
- $669.5M
Tag overlap
25% shared , 5 shared tags, 15 only on Blade and Sorcery, 15 only on Stardew Valley.
Only Blade and Sorcery
VRSwordplayModdableGoreMagicActionViolentPhysicsMedievalFightingFirst-PersonFantasyAdventureEarly AccessGames Workshop
Shared
SandboxSimulationSingleplayerRPGIndie
Only Stardew Valley
Farming SimPixel GraphicsMultiplayerLife SimRelaxingAgricultureCraftingBuildingCasualOpen World2DDating SimCuteGreat SoundtrackFishing
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.02.3M to 5.3M
units (median: 3.8M)
≈ $38.9M to $90.8M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.046.9M to 109.5M
units (median: 78.2M)
≈ $401.7M to $937.2M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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