Captain of Industry vs Garry's Mod
Reviews on Steam
Garry's Mod
97.8× more reviews
Critical reception
Garry's Mod
6.6pp gap
Cheaper at launch
Garry's Mod
$25.00 cheaper
Estimated sales (median)
Garry's Mod
91.3× more units (white-box estimate)
More recent
Captain of Industry
16 years apart
Captain of Industry
2022 · Indie
- Reviews
- 10,949
- Positive
- 90%
- Launch price
- $34.99
- Engine
- n/a
- Sales (median)
- 821K
- Net rev
- $16.4M
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
Tag overlap
25% shared , 5 shared tags, 15 only on Captain of Industry, 15 only on Garry's Mod.
Only Captain of Industry
Base-BuildingAutomationResource ManagementManagementEconomyMiningCity BuilderSurvivalColony SimStrategyTransportationEarly AccessLogicAgriculture3D
Shared
SimulationRealisticBuildingSingleplayerModdable
Only Garry's Mod
SandboxMultiplayerPhysicsCasualFunnyFirst-PersonFPSComedyOnline Co-OpCo-opShooterActionIndiePvPExploration
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.0493K to 1.1M
units (median: 821K)
≈ $9.8M to $23.0M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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