CastleMiner Z vs Garry's Mod
Reviews on Steam
Garry's Mod
96.2× more reviews
Critical reception
Garry's Mod
15.7pp gap
Cheaper at launch
CastleMiner Z
$4.00 cheaper
Estimated sales (median)
Garry's Mod
89.8× more units (white-box estimate)
More recent
CastleMiner Z
8 years apart
CastleMiner Z
2014 · Action
DigitalDNA Games · DigitalDNA Games
- Reviews
- 11,127
- Positive
- 81%
- Launch price
- $5.99
- Engine
- n/a
- Sales (median)
- 835K
- Net rev
- $2.9M
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
Tag overlap
50% shared , 10 shared tags, 10 only on CastleMiner Z, 10 only on Garry's Mod.
Only CastleMiner Z
Open World Survival CraftSurvivalZombiesAdventureOpen WorldCraftingDragonsWalking SimulatorSurvival HorrorHorror
Shared
MultiplayerActionSandboxIndieCo-opFPSShooterFirst-PersonOnline Co-OpPvP
Only Garry's Mod
ModdablePhysicsBuildingCasualFunnySingleplayerSimulationComedyRealisticExploration
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.0501K to 1.2M
units (median: 835K)
≈ $1.7M to $4.0M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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