Class of '09 vs Garry's Mod
Reviews on Steam
Garry's Mod
124.1× more reviews
Critical reception
Garry's Mod
2.2pp gap
Estimated sales (median)
Garry's Mod
158.0× more units (white-box estimate)
More recent
Class of '09
15 years apart
Class of '09
2021 · Casual
- Reviews
- 8,623
- Positive
- 95%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 474K
- Net rev
- $2.7M
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
Tag overlap
20% shared , 4 shared tags, 16 only on Class of '09, 16 only on Garry's Mod.
Only Class of '09
Choose Your Own AdventureRPG2DAmericaFemale ProtagonistSatireThird PersonVisual NovelMultiple EndingsSexual ContentNonlinearStory RichDark ComedyAnimePsychological HorrorHentai
Shared
CasualComedySingleplayerIndie
Only Garry's Mod
SandboxModdableMultiplayerPhysicsBuildingFunnyFirst-PersonFPSSimulationOnline Co-OpCo-opShooterActionPvPRealisticExploration
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.0285K to 664K
units (median: 474K)
≈ $1.6M to $3.8M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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