Class of '09 vs Phasmophobia
Reviews on Steam
Phasmophobia
78.5× more reviews
Critical reception
Class of '09
0.1pp gap
Cheaper at launch
Class of '09
$10.00 cheaper
Estimated sales (median)
Phasmophobia
107.0× more units (white-box estimate)
More recent
Class of '09
1 years apart
Class of '09
2021 · Casual
- Reviews
- 8,623
- Positive
- 95%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 474K
- Net rev
- $2.7M
Phasmophobia
2020 · Action
- Reviews
- 676,875
- Positive
- 95%
- Launch price
- $19.99
- Engine
- n/a
- Sales (median)
- 50.8M
- Net rev
- $579.7M
Tag overlap
15% shared , 3 shared tags, 17 only on Class of '09, 17 only on Phasmophobia.
Only Class of '09
CasualChoose Your Own AdventureComedyRPG2DAmericaFemale ProtagonistSatireThird PersonVisual NovelMultiple EndingsSexual ContentNonlinearStory RichDark ComedyAnimeHentai
Shared
SingleplayerPsychological HorrorIndie
Only Phasmophobia
HorrorOnline Co-OpMultiplayerCo-opSupernaturalVRFirst-PersonInvestigationDarkDemonsDetectiveMysteryThriller3DEarly AccessActionTactical
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.0285K to 664K
units (median: 474K)
≈ $1.6M to $3.8M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.030.5M to 71.1M
units (median: 50.8M)
≈ $347.8M to $811.5M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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