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Conquest of Elysium 5 vs Garry's Mod

Reviews on Steam

Garry's Mod

601.7× more reviews

Critical reception

Garry's Mod

7.1pp gap

Cheaper at launch

Garry's Mod

$20.00 cheaper

Estimated sales (median)

Garry's Mod

526.5× more units (white-box estimate)

More recent

Conquest of Elysium 5

15 years apart

A

Conquest of Elysium 5

2021 · Indie

Illwinter Game Design · Illwinter Game Design

Reviews
1,779
Positive
90%
Launch price
$29.99
Engine
n/a
Sales (median)
142K
Net rev
$2.4M
B

Garry's Mod

2006 · Casual

Facepunch Studios · Valve

Reviews
1,070,495
Positive
97%
Launch price
$9.99
Engine
n/a
Sales (median)
74.9M
Net rev
$427.6M

Tag overlap

35% shared , 7 shared tags, 13 only on Conquest of Elysium 5, 13 only on Garry's Mod.

Only Conquest of Elysium 5

Turn-Based StrategyStrategyFantasy4XMagicRogue-likeMedievalRogue-liteProcedural GenerationAsynchronous MultiplayerLocal Co-OpLocal Multiplayer2D

Shared

ExplorationModdableCo-opMultiplayerSingleplayerIndiePvP

Only Garry's Mod

SandboxPhysicsBuildingCasualFunnyFirst-PersonFPSSimulationComedyOnline Co-OpShooterActionRealistic

Sales estimates

Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.

Sales estimate

vv1.0

85K to 199K

units (median: 142K)

$1.5M to $3.4M net revenue (Steam cut + refunds + regional discount applied)

85Kmedian199K

Sales estimate

vv1.0

45.0M to 104.9M

units (median: 74.9M)

$256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)

45.0Mmedian104.9M

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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