Dead Cells vs Rust
Reviews on Steam
Rust
7.4× more reviews
Critical reception
Dead Cells
10.1pp gap
Cheaper at launch
Dead Cells
$15.00 cheaper
Estimated sales (median)
Rust
8.4× more units (white-box estimate)
Dead Cells
2018 · Action
- Reviews
- 153,647
- Positive
- 97%
- Launch price
- $24.99
- Engine
- n/a
- Sales (median)
- 12.3M
- Net rev
- $175.5M
Rust
2018 · Action
Facepunch Studios · Facepunch Studios
- Reviews
- 1,140,437
- Positive
- 87%
- Launch price
- $39.99
- Engine
- n/a
- Sales (median)
- 102.6M
- Net rev
- $2344.5M
Tag overlap
15% shared , 3 shared tags, 17 only on Dead Cells, 17 only on Rust.
Only Dead Cells
Action RoguelikeMetroidvaniaPixel GraphicsRogue-like2DSouls-likeRogue-liteDifficultHack and SlashReplay ValuePlatformerSingleplayerRoguevaniaDark FantasyAtmosphericProcedural GenerationFunny
Shared
AdventureActionIndie
Only Rust
SurvivalCraftingMultiplayerOpen WorldOpen World Survival CraftBuildingPvPSandboxFirst-PersonNudityFPSShooterCo-opOnline Co-OpPost-apocalypticEarly AccessSimulation
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.07.4M to 17.2M
units (median: 12.3M)
≈ $105.3M to $245.6M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.061.6M to 143.7M
units (median: 102.6M)
≈ $1406.7M to $3282.3M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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