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indielist (beta)

Dicey Dungeons vs Garry's Mod

Reviews on Steam

Garry's Mod

91.9× more reviews

Critical reception

Garry's Mod

7.6pp gap

Cheaper at launch

Garry's Mod

$5.00 cheaper

Estimated sales (median)

Garry's Mod

85.8× more units (white-box estimate)

More recent

Dicey Dungeons

13 years apart

A

Dicey Dungeons

2019 · Indie

Terry Cavanagh · Terry Cavanagh

Reviews
11,649
Positive
89%
Launch price
$14.99
Engine
n/a
Sales (median)
874K
Net rev
$7.5M
B

Garry's Mod

2006 · Casual

Facepunch Studios · Valve

Reviews
1,070,495
Positive
97%
Launch price
$9.99
Engine
n/a
Sales (median)
74.9M
Net rev
$427.6M

Tag overlap

15% shared , 3 shared tags, 17 only on Dicey Dungeons, 17 only on Garry's Mod.

Only Dicey Dungeons

Roguelike DeckbuilderCard BattlerDeckbuildingRogue-liteRogue-likeStrategyTurn-BasedCard GameMouse onlyReplay ValueCuteColorfulCartoonGreat SoundtrackDungeon CrawlerRPGProcedural Generation

Shared

IndieSingleplayerCasual

Only Garry's Mod

SandboxModdableMultiplayerPhysicsBuildingFunnyFirst-PersonFPSSimulationComedyOnline Co-OpCo-opShooterActionPvPRealisticExploration

Sales estimates

Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.

Sales estimate

vv1.0

524K to 1.2M

units (median: 874K)

$4.5M to $10.5M net revenue (Steam cut + refunds + regional discount applied)

524Kmedian1.2M

Sales estimate

vv1.0

45.0M to 104.9M

units (median: 74.9M)

$256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)

45.0Mmedian104.9M

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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