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indielist (beta)

Die in the Dungeon vs Terraria

Reviews on Steam

Terraria

372.0× more reviews

Critical reception

Terraria

5.2pp gap

Cheaper at launch

Terraria

$5.00 cheaper

Estimated sales (median)

Terraria

632.4× more units (white-box estimate)

More recent

Die in the Dungeon

15 years apart

A

Die in the Dungeon

2026 · Indie

ATICO · HypeTrain Digital

Reviews
3,271
Positive
92%
Launch price
$14.99
Engine
n/a
Sales (median)
164K
Net rev
$1.4M
B

Terraria

2011 · Action

Re-Logic · Re-Logic

Reviews
1,216,769
Positive
97%
Launch price
$9.99
Engine
n/a
Sales (median)
103.4M
Net rev
$590.2M

Tag overlap

20% shared , 4 shared tags, 16 only on Die in the Dungeon, 16 only on Terraria.

Only Die in the Dungeon

Early AccessTurn-Based StrategyDungeon CrawlerChoices MatterRoguelike DeckbuilderCard GameCard BattlerDeckbuildingRogue-likeTurn-BasedRogue-liteDiceStrategyTurn-Based CombatTurn-Based TacticsCozy

Shared

RPGReplay Value2DPixel Graphics

Only Terraria

Open World Survival CraftSandboxSurvivalMultiplayerAdventureCraftingBuildingExplorationCo-opOpen WorldOnline Co-OpIndieActionSingleplayerPlatformerAtmospheric

Sales estimates

Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.

Sales estimate

vv1.0

98K to 229K

units (median: 164K)

$840K to $2.0M net revenue (Steam cut + refunds + regional discount applied)

98Kmedian229K

Sales estimate

vv1.0

62.1M to 144.8M

units (median: 103.4M)

$354.1M to $826.2M net revenue (Steam cut + refunds + regional discount applied)

62.1Mmedian144.8M

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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