Divinity: Original Sin - Enhanced Edition vs Garry's Mod
Reviews on Steam
Garry's Mod
40.1× more reviews
Critical reception
Garry's Mod
7.5pp gap
Cheaper at launch
Garry's Mod
$30.00 cheaper
Estimated sales (median)
Garry's Mod
24.4× more units (white-box estimate)
More recent
Divinity: Original Sin - Enhanced Edition
9 years apart
Divinity: Original Sin - Enhanced Edition
2015 · Adventure
Larian Studios · Larian Studios
- Reviews
- 26,694
- Positive
- 89%
- Launch price
- $39.99
- Engine
- n/a
- Sales (median)
- 3.1M
- Net rev
- $70.1M
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
Tag overlap
20% shared , 4 shared tags, 16 only on Divinity: Original Sin - Enhanced Edition, 16 only on Garry's Mod.
Only Divinity: Original Sin - Enhanced Edition
RPGTurn-BasedAdventureFantasyParty-Based RPGStrategyTurn-Based CombatStory RichCharacter CustomizationCRPGOpen WorldLocal Co-OpIsometricTurn-Based StrategyGreat SoundtrackSplit Screen
Shared
Co-opSingleplayerMultiplayerIndie
Only Garry's Mod
SandboxModdablePhysicsBuildingCasualFunnyFirst-PersonFPSSimulationComedyOnline Co-OpShooterActionPvPRealisticExploration
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.01.8M to 4.3M
units (median: 3.1M)
≈ $42.1M to $98.2M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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