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Garry's Mod vs Hotline Miami 2: Wrong Number

Reviews on Steam

Garry's Mod

15.9× more reviews

Critical reception

Garry's Mod

2.7pp gap

Cheaper at launch

Garry's Mod

$5.00 cheaper

Estimated sales (median)

Garry's Mod

12.4× more units (white-box estimate)

More recent

Hotline Miami 2: Wrong Number

9 years apart

A

Garry's Mod

2006 · Casual

Facepunch Studios · Valve

Reviews
1,070,495
Positive
97%
Launch price
$9.99
Engine
n/a
Sales (median)
74.9M
Net rev
$427.6M
B

Hotline Miami 2: Wrong Number

2015 · Action

Dennaton Games · Devolver Digital

Reviews
67,285
Positive
94%
Launch price
$14.99
Engine
n/a
Sales (median)
6.1M
Net rev
$51.9M

Tag overlap

20% shared , 4 shared tags, 16 only on Garry's Mod, 16 only on Hotline Miami 2: Wrong Number.

Only Garry's Mod

SandboxModdableMultiplayerPhysicsBuildingCasualFunnyFirst-PersonFPSSimulationComedyOnline Co-OpCo-opPvPRealisticExploration

Shared

SingleplayerShooterActionIndie

Only Hotline Miami 2: Wrong Number

Great SoundtrackGorePixel GraphicsViolentFast-PacedDifficultRetroTop-Down1980sTop-Down ShooterAtmosphericBlood2DLevel EditorArcade1990's

Sales estimates

Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.

Sales estimate

vv1.0

45.0M to 104.9M

units (median: 74.9M)

$256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)

45.0Mmedian104.9M

Sales estimate

vv1.0

3.6M to 8.5M

units (median: 6.1M)

$31.1M to $72.6M net revenue (Steam cut + refunds + regional discount applied)

3.6Mmedian8.5M

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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