Garry's Mod vs Hotline Miami 2: Wrong Number
Reviews on Steam
Garry's Mod
15.9× more reviews
Critical reception
Garry's Mod
2.7pp gap
Cheaper at launch
Garry's Mod
$5.00 cheaper
Estimated sales (median)
Garry's Mod
12.4× more units (white-box estimate)
More recent
Hotline Miami 2: Wrong Number
9 years apart
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
Hotline Miami 2: Wrong Number
2015 · Action
Dennaton Games · Devolver Digital
- Reviews
- 67,285
- Positive
- 94%
- Launch price
- $14.99
- Engine
- n/a
- Sales (median)
- 6.1M
- Net rev
- $51.9M
Tag overlap
20% shared , 4 shared tags, 16 only on Garry's Mod, 16 only on Hotline Miami 2: Wrong Number.
Only Garry's Mod
SandboxModdableMultiplayerPhysicsBuildingCasualFunnyFirst-PersonFPSSimulationComedyOnline Co-OpCo-opPvPRealisticExploration
Shared
SingleplayerShooterActionIndie
Only Hotline Miami 2: Wrong Number
Great SoundtrackGorePixel GraphicsViolentFast-PacedDifficultRetroTop-Down1980sTop-Down ShooterAtmosphericBlood2DLevel EditorArcade1990's
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.03.6M to 8.5M
units (median: 6.1M)
≈ $31.1M to $72.6M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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