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Garry's Mod vs Keep Talking and Nobody Explodes

Reviews on Steam

Garry's Mod

63.5× more reviews

Critical reception

Keep Talking and Nobody Explodes

0.4pp gap

Cheaper at launch

Garry's Mod

$5.00 cheaper

Estimated sales (median)

Garry's Mod

49.4× more units (white-box estimate)

More recent

Keep Talking and Nobody Explodes

9 years apart

A

Garry's Mod

2006 · Casual

Facepunch Studios · Valve

Reviews
1,070,495
Positive
97%
Launch price
$9.99
Engine
n/a
Sales (median)
74.9M
Net rev
$427.6M
B

Keep Talking and Nobody Explodes

2015 · Indie

Steel Crate Games · Steel Crate Games

Reviews
16,856
Positive
97%
Launch price
$14.99
Engine
n/a
Sales (median)
1.5M
Net rev
$13.0M

Tag overlap

35% shared , 7 shared tags, 13 only on Garry's Mod, 13 only on Keep Talking and Nobody Explodes.

Only Garry's Mod

SandboxPhysicsBuildingFirst-PersonSingleplayerFPSComedyOnline Co-OpShooterActionPvPRealisticExploration

Shared

ModdableMultiplayerCasualFunnySimulationCo-opIndie

Only Keep Talking and Nobody Explodes

Local MultiplayerPuzzleParty GameBoard GameLocal Co-OpPartyVRDifficultTeam-BasedFamily FriendlyAsymmetric VRProcedural GenerationStrategy

Sales estimates

Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.

Sales estimate

vv1.0

45.0M to 104.9M

units (median: 74.9M)

$256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)

45.0Mmedian104.9M

Sales estimate

vv1.0

910K to 2.1M

units (median: 1.5M)

$7.8M to $18.2M net revenue (Steam cut + refunds + regional discount applied)

910Kmedian2.1M

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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