Garry's Mod vs Kingdom Come: Deliverance
Reviews on Steam
Garry's Mod
7.7× more reviews
Critical reception
Garry's Mod
12.5pp gap
Cheaper at launch
Garry's Mod
$20.00 cheaper
Estimated sales (median)
Garry's Mod
7.7× more units (white-box estimate)
More recent
Kingdom Come: Deliverance
12 years apart
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
Kingdom Come: Deliverance
2018 · Action
Warhorse Studios · Warhorse Studios
- Reviews
- 139,812
- Positive
- 84%
- Launch price
- $29.99
- Engine
- n/a
- Sales (median)
- 9.8M
- Net rev
- $167.7M
Tag overlap
25% shared , 5 shared tags, 15 only on Garry's Mod, 15 only on Kingdom Come: Deliverance.
Only Garry's Mod
SandboxModdableMultiplayerPhysicsBuildingCasualFunnyFPSSimulationComedyOnline Co-OpCo-opShooterPvPExploration
Shared
First-PersonSingleplayerActionIndieRealistic
Only Kingdom Come: Deliverance
MedievalRPGOpen WorldHistoricalStory RichAdventureSwordplayNudityChoices MatterChoose Your Own AdventureAtmosphericHorsesAction RPGKickstarterCrowdfunded
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.05.9M to 13.7M
units (median: 9.8M)
≈ $100.6M to $234.7M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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