Garry's Mod vs Mini Metro
Reviews on Steam
Garry's Mod
64.9× more reviews
Critical reception
Garry's Mod
0.8pp gap
Estimated sales (median)
Garry's Mod
53.4× more units (white-box estimate)
More recent
Mini Metro
9 years apart
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
Mini Metro
2015 · Indie
Dinosaur Polo Club · Dinosaur Polo Club
- Reviews
- 16,498
- Positive
- 96%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 1.4M
- Net rev
- $8.0M
Tag overlap
25% shared , 5 shared tags, 15 only on Garry's Mod, 15 only on Mini Metro.
Only Garry's Mod
SandboxModdableMultiplayerPhysicsFunnyFirst-PersonFPSComedyOnline Co-OpCo-opShooterActionPvPRealisticExploration
Shared
BuildingCasualSingleplayerSimulationIndie
Only Mini Metro
StrategyPuzzleMinimalistTrainsManagementRelaxing2DTransportationTouch-FriendlyMouse onlyDifficultGreat SoundtrackAddictiveReplay ValueTop-Down
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.0841K to 2.0M
units (median: 1.4M)
≈ $4.8M to $11.2M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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