Garry's Mod vs My Time at Sandrock
Reviews on Steam
Garry's Mod
45.0× more reviews
Critical reception
Garry's Mod
8.7pp gap
Cheaper at launch
Garry's Mod
$30.00 cheaper
Estimated sales (median)
Garry's Mod
37.1× more units (white-box estimate)
More recent
My Time at Sandrock
17 years apart
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
My Time at Sandrock
2023 · Adventure
- Reviews
- 23,767
- Positive
- 88%
- Launch price
- $39.99
- Engine
- n/a
- Sales (median)
- 2.0M
- Net rev
- $46.1M
Tag overlap
35% shared , 7 shared tags, 13 only on Garry's Mod, 13 only on My Time at Sandrock.
Only Garry's Mod
ModdablePhysicsFunnyFirst-PersonFPSComedyOnline Co-OpCo-opShooterActionPvPRealisticExploration
Shared
SandboxMultiplayerBuildingCasualSingleplayerSimulationIndie
Only My Time at Sandrock
Life SimFarming SimCraftingRPGDating SimOpen WorldCharacter CustomizationMiningAdventurePost-apocalypticFemale ProtagonistCartoonyLGBTQ+
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.01.2M to 2.8M
units (median: 2.0M)
≈ $27.7M to $64.6M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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