Garry's Mod vs RimWorld
Reviews on Steam
Garry's Mod
5.3× more reviews
Critical reception
RimWorld
1pp gap
Cheaper at launch
Garry's Mod
$25.00 cheaper
Estimated sales (median)
Garry's Mod
4.1× more units (white-box estimate)
More recent
RimWorld
12 years apart
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
RimWorld
2018 · Indie
Ludeon Studios · Ludeon Studios
- Reviews
- 203,546
- Positive
- 98%
- Launch price
- $34.99
- Engine
- n/a
- Sales (median)
- 18.3M
- Net rev
- $366.1M
Tag overlap
30% shared , 6 shared tags, 14 only on Garry's Mod, 14 only on RimWorld.
Only Garry's Mod
MultiplayerPhysicsCasualFunnyFirst-PersonFPSComedyOnline Co-OpCo-opShooterActionPvPRealisticExploration
Shared
SandboxModdableBuildingSingleplayerSimulationIndie
Only RimWorld
Colony SimBase-BuildingSurvivalStrategyManagementCity BuilderOpen WorldProcedural Generation2DSci-fiSpaceTactical RPGCartoonyWestern
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.011.0M to 25.6M
units (median: 18.3M)
≈ $219.7M to $512.6M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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