Garry's Mod vs Road Redemption
Reviews on Steam
Garry's Mod
79.9× more reviews
Critical reception
Garry's Mod
14.2pp gap
Cheaper at launch
Garry's Mod
$10.00 cheaper
Estimated sales (median)
Garry's Mod
69.9× more units (white-box estimate)
More recent
Road Redemption
11 years apart
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
Road Redemption
2017 · Action
Redemption Road · Tripwire Presents
- Reviews
- 13,393
- Positive
- 83%
- Launch price
- $19.99
- Engine
- n/a
- Sales (median)
- 1.1M
- Net rev
- $12.2M
Tag overlap
35% shared , 7 shared tags, 13 only on Garry's Mod, 13 only on Road Redemption.
Only Garry's Mod
SandboxModdablePhysicsBuildingCasualFirst-PersonFPSSimulationComedyOnline Co-OpShooterRealisticExploration
Shared
MultiplayerFunnySingleplayerCo-opActionIndiePvP
Only Road Redemption
Vehicular CombatRacingBeat 'em upMotorbikeViolentControllerLocal Co-OpGoreArcade4 Player LocalCombat RacingLocal MultiplayerThird Person
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.0643K to 1.5M
units (median: 1.1M)
≈ $7.3M to $17.1M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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