Garry's Mod vs ServiceIT: You can do IT
Reviews on Steam
Garry's Mod
1612.2× more reviews
Critical reception
Garry's Mod
38.6pp gap
Cheaper at launch
Garry's Mod
$3.00 cheaper
Estimated sales (median)
Garry's Mod
7523.6× more units (white-box estimate)
More recent
ServiceIT: You can do IT
19 years apart
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
ServiceIT: You can do IT
2025 · Casual
- Reviews
- 664
- Positive
- 58%
- Launch price
- $12.99
- Engine
- n/a
- Sales (median)
- 10K
- Net rev
- $0.1M
Tag overlap
40% shared , 8 shared tags, 12 only on Garry's Mod, 12 only on ServiceIT: You can do IT.
Only Garry's Mod
ModdableMultiplayerPhysicsBuildingFPSComedyOnline Co-OpCo-opShooterActionPvPExploration
Shared
SandboxCasualFunnyFirst-PersonSingleplayerSimulationIndieRealistic
Only ServiceIT: You can do IT
Early AccessElectronicEducationJob Simulator3DProgrammingManagementFamily FriendlyImmersive SimLife SimStrategyRelaxing
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.06K to 14K
units (median: 10K)
≈ $44K to $103K net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
Want a comparison that doesn't exist? Browse all games,
find two slugs, and concatenate them: /compare/games/<slug-a>/<slug-b>.
Both orderings render the same content; we canonicalise to alphabetical for SEO.