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Garry's Mod vs Swords & Souls: Neverseen

Reviews on Steam

Garry's Mod

169.9× more reviews

Critical reception

Garry's Mod

3.6pp gap

Cheaper at launch

Garry's Mod

$5.00 cheaper

Estimated sales (median)

Garry's Mod

158.6× more units (white-box estimate)

More recent

Swords & Souls: Neverseen

13 years apart

A

Garry's Mod

2006 · Casual

Facepunch Studios · Valve

Reviews
1,070,495
Positive
97%
Launch price
$9.99
Engine
n/a
Sales (median)
74.9M
Net rev
$427.6M
B

Swords & Souls: Neverseen

2019 · Action

SoulGame Studio · Armor Games Studios

Reviews
6,300
Positive
93%
Launch price
$14.99
Engine
n/a
Sales (median)
473K
Net rev
$4.0M

Tag overlap

25% shared , 5 shared tags, 15 only on Garry's Mod, 15 only on Swords & Souls: Neverseen.

Only Garry's Mod

SandboxModdableMultiplayerPhysicsBuildingFirst-PersonFPSSimulationComedyOnline Co-OpCo-opShooterPvPRealisticExploration

Shared

CasualFunnySingleplayerActionIndie

Only Swords & Souls: Neverseen

RPGTurn-Based CombatCharacter CustomizationAction RPGTurn-BasedIdler2DFantasyStrategyRelaxingMinigamesCartoonyColorfulStrategy RPGArchery

Sales estimates

Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.

Sales estimate

vv1.0

45.0M to 104.9M

units (median: 74.9M)

$256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)

45.0Mmedian104.9M

Sales estimate

vv1.0

284K to 662K

units (median: 473K)

$2.4M to $5.7M net revenue (Steam cut + refunds + regional discount applied)

284Kmedian662K

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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