Garry's Mod vs SWORN
Reviews on Steam
Garry's Mod
233.4× more reviews
Critical reception
Garry's Mod
16.9pp gap
Cheaper at launch
Garry's Mod
$15.00 cheaper
Estimated sales (median)
Garry's Mod
363.0× more units (white-box estimate)
More recent
SWORN
19 years apart
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
SWORN
2025 · Action
- Reviews
- 4,587
- Positive
- 80%
- Launch price
- $24.99
- Engine
- n/a
- Sales (median)
- 206K
- Net rev
- $2.9M
Tag overlap
20% shared , 4 shared tags, 16 only on Garry's Mod, 16 only on SWORN.
Only Garry's Mod
SandboxModdableMultiplayerPhysicsBuildingCasualFunnyFirst-PersonSingleplayerFPSSimulationComedyShooterPvPRealisticExploration
Shared
Online Co-OpCo-opActionIndie
Only SWORN
Early AccessRogue-liteAction RoguelikeHack and SlashRPGRogue-likeMythologyHand-drawnDungeon CrawlerIsometricReplay ValueAction RPGDifficultAtmosphericPerma DeathSouls-like
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.0124K to 289K
units (median: 206K)
≈ $1.8M to $4.1M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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