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Garry's Mod vs Tales of Maj'Eyal

Reviews on Steam

Garry's Mod

146.3× more reviews

Critical reception

Garry's Mod

2.3pp gap

Cheaper at launch

Tales of Maj'Eyal

$3.00 cheaper

Estimated sales (median)

Garry's Mod

107.8× more units (white-box estimate)

More recent

Tales of Maj'Eyal

7 years apart

A

Garry's Mod

2006 · Casual

Facepunch Studios · Valve

Reviews
1,070,495
Positive
97%
Launch price
$9.99
Engine
n/a
Sales (median)
74.9M
Net rev
$427.6M
B

Tales of Maj'Eyal

2013 · Adventure

Netcore Games · Netcore Games

Reviews
7,319
Positive
95%
Launch price
$6.99
Engine
n/a
Sales (median)
695K
Net rev
$2.8M

Tag overlap

15% shared , 3 shared tags, 17 only on Garry's Mod, 17 only on Tales of Maj'Eyal.

Only Garry's Mod

SandboxMultiplayerPhysicsBuildingCasualFunnyFirst-PersonFPSSimulationComedyOnline Co-OpCo-opShooterActionPvPRealisticExploration

Shared

ModdableSingleplayerIndie

Only Tales of Maj'Eyal

Traditional RoguelikeRogue-likeTurn-BasedDungeon CrawlerPerma DeathDifficultRPGProcedural Generation2DTop-DownFantasyOpen WorldLootTacticalAdventureReplay ValueCharacter Customization

Sales estimates

Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.

Sales estimate

vv1.0

45.0M to 104.9M

units (median: 74.9M)

$256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)

45.0Mmedian104.9M

Sales estimate

vv1.0

417K to 973K

units (median: 695K)

$1.7M to $3.9M net revenue (Steam cut + refunds + regional discount applied)

417Kmedian973K

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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