Garry's Mod vs The Walking Dead: Saints & Sinners
Reviews on Steam
Garry's Mod
106.9× more reviews
Critical reception
Garry's Mod
11.3pp gap
Cheaper at launch
Garry's Mod
$10.00 cheaper
Estimated sales (median)
Garry's Mod
99.7× more units (white-box estimate)
More recent
The Walking Dead: Saints & Sinners
14 years apart
Garry's Mod
2006 · Casual
- Reviews
- 1,070,495
- Positive
- 97%
- Launch price
- $9.99
- Engine
- n/a
- Sales (median)
- 74.9M
- Net rev
- $427.6M
The Walking Dead: Saints & Sinners
2020 · Action
Skydance Interactive · Skydance Interactive
- Reviews
- 10,017
- Positive
- 86%
- Launch price
- $19.99
- Engine
- n/a
- Sales (median)
- 751K
- Net rev
- $8.6M
Tag overlap
40% shared , 8 shared tags, 12 only on Garry's Mod, 12 only on The Walking Dead: Saints & Sinners.
Only Garry's Mod
SandboxModdablePhysicsBuildingCasualFunnyComedyOnline Co-OpCo-opPvPRealisticExploration
Shared
MultiplayerFirst-PersonSingleplayerFPSSimulationShooterActionIndie
Only The Walking Dead: Saints & Sinners
VRZombiesGoreHorrorAdventureSurvival HorrorViolentSurvivalRPGChoices MatterStrategyOpen World
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.045.0M to 104.9M
units (median: 74.9M)
≈ $256.6M to $598.6M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.0451K to 1.1M
units (median: 751K)
≈ $5.1M to $12.0M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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