Keep Driving vs Rust
Reviews on Steam
Rust
188.0× more reviews
Critical reception
Keep Driving
7.2pp gap
Cheaper at launch
Keep Driving
$22.00 cheaper
Estimated sales (median)
Rust
282.1× more units (white-box estimate)
More recent
Keep Driving
7 years apart
Keep Driving
2025 · Adventure
- Reviews
- 6,065
- Positive
- 94%
- Launch price
- $17.99
- Engine
- n/a
- Sales (median)
- 364K
- Net rev
- $3.7M
Rust
2018 · Action
Facepunch Studios · Facepunch Studios
- Reviews
- 1,140,437
- Positive
- 87%
- Launch price
- $39.99
- Engine
- n/a
- Sales (median)
- 102.6M
- Net rev
- $2344.5M
Tag overlap
20% shared , 4 shared tags, 16 only on Keep Driving, 16 only on Rust.
Only Keep Driving
Pixel GraphicsAtmosphericRPGDrivingInventory ManagementExplorationMultiple EndingsSingleplayerResource Management2DProcedural GenerationParty-Based RPG1990'sTurn-Based TacticsAutomobile SimCharacter Customization
Shared
AdventureIndieOpen WorldSimulation
Only Rust
SurvivalCraftingMultiplayerOpen World Survival CraftBuildingPvPSandboxFirst-PersonActionNudityFPSShooterCo-opOnline Co-OpPost-apocalypticEarly Access
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.0218K to 509K
units (median: 364K)
≈ $2.2M to $5.2M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.061.6M to 143.7M
units (median: 102.6M)
≈ $1406.7M to $3282.3M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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