Let's Build a Zoo vs Rust
Reviews on Steam
Rust
280.8× more reviews
Critical reception
Let's Build a Zoo
2.4pp gap
Cheaper at launch
Let's Build a Zoo
$20.00 cheaper
Estimated sales (median)
Rust
336.9× more units (white-box estimate)
More recent
Let's Build a Zoo
3 years apart
Let's Build a Zoo
2021 · Simulation
- Reviews
- 4,062
- Positive
- 89%
- Launch price
- $19.99
- Engine
- n/a
- Sales (median)
- 305K
- Net rev
- $3.5M
Rust
2018 · Action
Facepunch Studios · Facepunch Studios
- Reviews
- 1,140,437
- Positive
- 87%
- Launch price
- $39.99
- Engine
- n/a
- Sales (median)
- 102.6M
- Net rev
- $2344.5M
Tag overlap
25% shared , 5 shared tags, 12 only on Let's Build a Zoo, 15 only on Rust.
Only Let's Build a Zoo
Pixel GraphicsCity BuilderManagementStrategyCreature CollectorCuteResource ManagementColorfulEconomySingleplayerRelaxingDinosaurs
Shared
SimulationSandboxBuildingOpen WorldIndie
Only Rust
SurvivalCraftingMultiplayerOpen World Survival CraftPvPAdventureFirst-PersonActionNudityFPSShooterCo-opOnline Co-OpPost-apocalypticEarly Access
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.0183K to 427K
units (median: 305K)
≈ $2.1M to $4.9M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.061.6M to 143.7M
units (median: 102.6M)
≈ $1406.7M to $3282.3M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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