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M.A.S.S. Builder vs Rust

Reviews on Steam

Rust

280.2× more reviews

Critical reception

Rust

1.3pp gap

Cheaper at launch

M.A.S.S. Builder

$15.00 cheaper

Estimated sales (median)

Rust

458.5× more units (white-box estimate)

More recent

M.A.S.S. Builder

7 years apart

A

M.A.S.S. Builder

2025 · Action

Vermillion Digital · Sekai Project

Reviews
4,070
Positive
86%
Launch price
$24.99
Engine
n/a
Sales (median)
224K
Net rev
$3.2M
B

Rust

2018 · Action

Facepunch Studios · Facepunch Studios

Reviews
1,140,437
Positive
87%
Launch price
$39.99
Engine
n/a
Sales (median)
102.6M
Net rev
$2344.5M

Tag overlap

30% shared , 6 shared tags, 14 only on M.A.S.S. Builder, 14 only on Rust.

Only M.A.S.S. Builder

Action RPGMechsCharacter CustomizationRobotsGun CustomizationHack and SlashSci-fiAnimeSingleplayerRPGFuturisticThird-Person ShooterCombatThird Person

Shared

Early AccessIndieShooterActionMultiplayerPost-apocalyptic

Only Rust

SurvivalCraftingOpen WorldOpen World Survival CraftBuildingPvPSandboxAdventureFirst-PersonNudityFPSCo-opOnline Co-OpSimulation

Sales estimates

Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.

Sales estimate

vv1.0

134K to 313K

units (median: 224K)

$1.9M to $4.5M net revenue (Steam cut + refunds + regional discount applied)

134Kmedian313K

Sales estimate

vv1.0

61.6M to 143.7M

units (median: 102.6M)

$1406.7M to $3282.3M net revenue (Steam cut + refunds + regional discount applied)

61.6Mmedian143.7M

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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