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Microcivilization vs Terraria

Reviews on Steam

Terraria

877.3× more reviews

Critical reception

Terraria

17.1pp gap

Cheaper at launch

Terraria

$8.00 cheaper

Estimated sales (median)

Terraria

1864.2× more units (white-box estimate)

More recent

Microcivilization

15 years apart

A

Microcivilization

2026 · Indie

Ondrej Homola · Ondrej Homola

Reviews
1,387
Positive
80%
Launch price
$17.99
Engine
n/a
Sales (median)
55K
Net rev
$0.6M
B

Terraria

2011 · Action

Re-Logic · Re-Logic

Reviews
1,216,769
Positive
97%
Launch price
$9.99
Engine
n/a
Sales (median)
103.4M
Net rev
$590.2M

Tag overlap

20% shared , 4 shared tags, 16 only on Microcivilization, 16 only on Terraria.

Only Microcivilization

ClickerBase-BuildingResource Management4XHistoricalStrategyAutomationInventory ManagementCity BuilderMythologyGod GameIdlerManagementDiplomacyEconomyEarly Access

Shared

BuildingSingleplayerIndie2D

Only Terraria

Open World Survival CraftSandboxSurvivalMultiplayerAdventurePixel GraphicsCraftingExplorationCo-opOpen WorldOnline Co-OpActionRPGReplay ValuePlatformerAtmospheric

Sales estimates

Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.

Sales estimate

vv1.0

33K to 78K

units (median: 55K)

$342K to $798K net revenue (Steam cut + refunds + regional discount applied)

33Kmedian78K

Sales estimate

vv1.0

62.1M to 144.8M

units (median: 103.4M)

$354.1M to $826.2M net revenue (Steam cut + refunds + regional discount applied)

62.1Mmedian144.8M

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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