Our Life: Beginnings & Always vs Stardew Valley
Reviews on Steam
Stardew Valley
64.3× more reviews
Critical reception
Our Life: Beginnings & Always
0.3pp gap
Estimated sales (median)
Stardew Valley
96.5× more units (white-box estimate)
More recent
Our Life: Beginnings & Always
4 years apart
Our Life: Beginnings & Always
2020 · Casual
GB Patch Games · GB Patch Games
- Reviews
- 13,507
- Positive
- 99%
- Launch price
- n/a
- Engine
- n/a
- Sales (median)
- 810K
- Net rev
- $6.9M
Stardew Valley
2016 · Indie
- Reviews
- 868,743
- Positive
- 98%
- Launch price
- $14.99
- Engine
- n/a
- Sales (median)
- 78.2M
- Net rev
- $669.5M
Tag overlap
30% shared , 6 shared tags, 14 only on Our Life: Beginnings & Always, 14 only on Stardew Valley.
Only Our Life: Beginnings & Always
Visual NovelRomanceLGBTQ+Character CustomizationChoices MatterFree to PlayChoose Your Own AdventureMultiple EndingsOtomeInteractive FictionReplay ValueFunnyDramaComedy
Shared
Dating SimCuteRelaxingSingleplayerIndieCasual
Only Stardew Valley
Farming SimPixel GraphicsMultiplayerLife SimRPGAgricultureSimulationCraftingSandboxBuildingOpen World2DGreat SoundtrackFishing
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.0486K to 1.1M
units (median: 810K)
≈ $4.2M to $9.7M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.046.9M to 109.5M
units (median: 78.2M)
≈ $401.7M to $937.2M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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