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Rust vs ServiceIT: You can do IT

Reviews on Steam

Rust

1717.5× more reviews

Critical reception

Rust

28.7pp gap

Cheaper at launch

ServiceIT: You can do IT

$27.00 cheaper

Estimated sales (median)

Rust

10305.2× more units (white-box estimate)

More recent

ServiceIT: You can do IT

7 years apart

A

Rust

2018 · Action

Facepunch Studios · Facepunch Studios

Reviews
1,140,437
Positive
87%
Launch price
$39.99
Engine
n/a
Sales (median)
102.6M
Net rev
$2344.5M
B

ServiceIT: You can do IT

2025 · Casual

picture4u · PlayWay S.A.

Reviews
664
Positive
58%
Launch price
$12.99
Engine
n/a
Sales (median)
10K
Net rev
$0.1M

Tag overlap

25% shared , 5 shared tags, 15 only on Rust, 15 only on ServiceIT: You can do IT.

Only Rust

SurvivalCraftingMultiplayerOpen WorldOpen World Survival CraftBuildingPvPAdventureActionNudityFPSShooterCo-opOnline Co-OpPost-apocalyptic

Shared

SandboxFirst-PersonIndieEarly AccessSimulation

Only ServiceIT: You can do IT

ElectronicEducationJob Simulator3DProgrammingManagementFamily FriendlyImmersive SimLife SimStrategyFunnyRelaxingCasualRealisticSingleplayer

Sales estimates

Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.

Sales estimate

vv1.0

61.6M to 143.7M

units (median: 102.6M)

$1406.7M to $3282.3M net revenue (Steam cut + refunds + regional discount applied)

61.6Mmedian143.7M

Sales estimate

vv1.0

6K to 14K

units (median: 10K)

$44K to $103K net revenue (Steam cut + refunds + regional discount applied)

6Kmedian14K

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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