Rust vs Session: Skate Sim
Reviews on Steam
Rust
72.7× more reviews
Critical reception
Rust
3.9pp gap
Estimated sales (median)
Rust
100.7× more units (white-box estimate)
More recent
Session: Skate Sim
4 years apart
Rust
2018 · Action
Facepunch Studios · Facepunch Studios
- Reviews
- 1,140,437
- Positive
- 87%
- Launch price
- $39.99
- Engine
- n/a
- Sales (median)
- 102.6M
- Net rev
- $2344.5M
Session: Skate Sim
2022 · Indie
crea-ture Studios Inc. · Nacon
- Reviews
- 15,682
- Positive
- 83%
- Launch price
- $39.99
- Engine
- n/a
- Sales (median)
- 1.0M
- Net rev
- $23.3M
Tag overlap
25% shared , 5 shared tags, 15 only on Rust, 15 only on Session: Skate Sim.
Only Rust
SurvivalCraftingOpen WorldOpen World Survival CraftBuildingPvPSandboxAdventureFirst-PersonNudityFPSShooterCo-opOnline Co-OpPost-apocalyptic
Shared
MultiplayerActionIndieEarly AccessSimulation
Only Session: Skate Sim
SkateboardingSportsSingleplayerRealisticThird PersonDifficultExplorationFunnyPhysicsFamily FriendlyCharacter CustomizationImmersive SimSkatingParkourStrategy
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.061.6M to 143.7M
units (median: 102.6M)
≈ $1406.7M to $3282.3M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.0612K to 1.4M
units (median: 1.0M)
≈ $14.0M to $32.6M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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