Rust vs SUPREMACY: WORLD WAR 3
Reviews on Steam
Rust
193.1× more reviews
Critical reception
Rust
12.2pp gap
Estimated sales (median)
Rust
267.4× more units (white-box estimate)
Rust
2018 · Action
Facepunch Studios · Facepunch Studios
- Reviews
- 1,140,437
- Positive
- 87%
- Launch price
- $39.99
- Engine
- n/a
- Sales (median)
- 102.6M
- Net rev
- $2344.5M
SUPREMACY: WORLD WAR 3
2018 · Indie
- Reviews
- 5,905
- Positive
- 75%
- Launch price
- n/a
- Engine
- n/a
- Sales (median)
- 384K
- Net rev
- $3.3M
Tag overlap
20% shared , 4 shared tags, 16 only on Rust, 16 only on SUPREMACY: WORLD WAR 3.
Only Rust
SurvivalCraftingMultiplayerOpen WorldOpen World Survival CraftBuildingPvPSandboxAdventureFirst-PersonNudityFPSShooterCo-opPost-apocalypticEarly Access
Shared
ActionOnline Co-OpIndieSimulation
Only SUPREMACY: WORLD WAR 3
StrategyFree to PlayWargameGrand StrategyMassively MultiplayerRTSPoliticsDiplomacyBase-BuildingReal-TimeAlternate HistoryGrid-Based MovementCasualReplay ValueBoard GameAsynchronous Multiplayer
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.061.6M to 143.7M
units (median: 102.6M)
≈ $1406.7M to $3282.3M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.0230K to 537K
units (median: 384K)
≈ $2.0M to $4.6M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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