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Rust vs SUPREMACY: WORLD WAR 3

Reviews on Steam

Rust

193.1× more reviews

Critical reception

Rust

12.2pp gap

Estimated sales (median)

Rust

267.4× more units (white-box estimate)

A

Rust

2018 · Action

Facepunch Studios · Facepunch Studios

Reviews
1,140,437
Positive
87%
Launch price
$39.99
Engine
n/a
Sales (median)
102.6M
Net rev
$2344.5M
B

SUPREMACY: WORLD WAR 3

2018 · Indie

Dorado Games · Dorado Games

Reviews
5,905
Positive
75%
Launch price
n/a
Engine
n/a
Sales (median)
384K
Net rev
$3.3M

Tag overlap

20% shared , 4 shared tags, 16 only on Rust, 16 only on SUPREMACY: WORLD WAR 3.

Only Rust

SurvivalCraftingMultiplayerOpen WorldOpen World Survival CraftBuildingPvPSandboxAdventureFirst-PersonNudityFPSShooterCo-opPost-apocalypticEarly Access

Shared

ActionOnline Co-OpIndieSimulation

Only SUPREMACY: WORLD WAR 3

StrategyFree to PlayWargameGrand StrategyMassively MultiplayerRTSPoliticsDiplomacyBase-BuildingReal-TimeAlternate HistoryGrid-Based MovementCasualReplay ValueBoard GameAsynchronous Multiplayer

Sales estimates

Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.

Sales estimate

vv1.0

61.6M to 143.7M

units (median: 102.6M)

$1406.7M to $3282.3M net revenue (Steam cut + refunds + regional discount applied)

61.6Mmedian143.7M

Sales estimate

vv1.0

230K to 537K

units (median: 384K)

$2.0M to $4.6M net revenue (Steam cut + refunds + regional discount applied)

230Kmedian537K

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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