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Rust vs Swords & Souls: Neverseen

Reviews on Steam

Rust

181.0× more reviews

Critical reception

Swords & Souls: Neverseen

6.3pp gap

Cheaper at launch

Swords & Souls: Neverseen

$25.00 cheaper

Estimated sales (median)

Rust

217.2× more units (white-box estimate)

More recent

Swords & Souls: Neverseen

1 years apart

A

Rust

2018 · Action

Facepunch Studios · Facepunch Studios

Reviews
1,140,437
Positive
87%
Launch price
$39.99
Engine
n/a
Sales (median)
102.6M
Net rev
$2344.5M
B

Swords & Souls: Neverseen

2019 · Action

SoulGame Studio · Armor Games Studios

Reviews
6,300
Positive
93%
Launch price
$14.99
Engine
n/a
Sales (median)
473K
Net rev
$4.0M

Tag overlap

10% shared , 2 shared tags, 18 only on Rust, 18 only on Swords & Souls: Neverseen.

Only Rust

SurvivalCraftingMultiplayerOpen WorldOpen World Survival CraftBuildingPvPSandboxAdventureFirst-PersonNudityFPSShooterCo-opOnline Co-OpPost-apocalypticEarly AccessSimulation

Shared

ActionIndie

Only Swords & Souls: Neverseen

RPGTurn-Based CombatCharacter CustomizationAction RPGSingleplayerTurn-BasedIdlerFunny2DFantasyCasualStrategyRelaxingMinigamesCartoonyColorfulStrategy RPGArchery

Sales estimates

Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.

Sales estimate

vv1.0

61.6M to 143.7M

units (median: 102.6M)

$1406.7M to $3282.3M net revenue (Steam cut + refunds + regional discount applied)

61.6Mmedian143.7M

Sales estimate

vv1.0

284K to 662K

units (median: 473K)

$2.4M to $5.7M net revenue (Steam cut + refunds + regional discount applied)

284Kmedian662K

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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