Rust vs SWORN
Reviews on Steam
Rust
248.6× more reviews
Critical reception
Rust
7pp gap
Cheaper at launch
SWORN
$15.00 cheaper
Estimated sales (median)
Rust
497.2× more units (white-box estimate)
More recent
SWORN
7 years apart
Rust
2018 · Action
Facepunch Studios · Facepunch Studios
- Reviews
- 1,140,437
- Positive
- 87%
- Launch price
- $39.99
- Engine
- n/a
- Sales (median)
- 102.6M
- Net rev
- $2344.5M
SWORN
2025 · Action
- Reviews
- 4,587
- Positive
- 80%
- Launch price
- $24.99
- Engine
- n/a
- Sales (median)
- 206K
- Net rev
- $2.9M
Tag overlap
25% shared , 5 shared tags, 15 only on Rust, 15 only on SWORN.
Only Rust
SurvivalCraftingMultiplayerOpen WorldOpen World Survival CraftBuildingPvPSandboxAdventureFirst-PersonNudityFPSShooterPost-apocalypticSimulation
Shared
ActionCo-opOnline Co-OpIndieEarly Access
Only SWORN
Rogue-liteAction RoguelikeHack and SlashRPGRogue-likeMythologyHand-drawnDungeon CrawlerIsometricReplay ValueAction RPGDifficultAtmosphericPerma DeathSouls-like
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.061.6M to 143.7M
units (median: 102.6M)
≈ $1406.7M to $3282.3M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.0124K to 289K
units (median: 206K)
≈ $1.8M to $4.1M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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