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Rust vs Turmoil

Reviews on Steam

Rust

71.7× more reviews

Critical reception

Turmoil

6pp gap

Cheaper at launch

Turmoil

$27.00 cheaper

Estimated sales (median)

Rust

71.7× more units (white-box estimate)

More recent

Rust

2 years apart

A

Rust

2018 · Action

Facepunch Studios · Facepunch Studios

Reviews
1,140,437
Positive
87%
Launch price
$39.99
Engine
n/a
Sales (median)
102.6M
Net rev
$2344.5M
B

Turmoil

2016 · Indie

Gamious · Gamious

Reviews
15,909
Positive
93%
Launch price
$12.99
Engine
n/a
Sales (median)
1.4M
Net rev
$10.6M

Tag overlap

20% shared , 4 shared tags, 16 only on Rust, 16 only on Turmoil.

Only Rust

SurvivalCraftingOpen WorldOpen World Survival CraftBuildingSandboxAdventureFirst-PersonActionNudityFPSShooterCo-opOnline Co-OpPost-apocalypticEarly Access

Shared

MultiplayerPvPIndieSimulation

Only Turmoil

ManagementMiningStrategyTime ManagementResource ManagementTurn-Based StrategyAsynchronous MultiplayerSingleplayerRelaxing2DCapitalismEconomyTurn-Based TacticsReal Time TacticsHistoricalPvE

Sales estimates

Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.

Sales estimate

vv1.0

61.6M to 143.7M

units (median: 102.6M)

$1406.7M to $3282.3M net revenue (Steam cut + refunds + regional discount applied)

61.6Mmedian143.7M

Sales estimate

vv1.0

859K to 2.0M

units (median: 1.4M)

$6.4M to $14.9M net revenue (Steam cut + refunds + regional discount applied)

859Kmedian2.0M

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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