Schedule I vs Stardew Valley
Reviews on Steam
Stardew Valley
3.2× more reviews
Critical reception
Stardew Valley
0.6pp gap
Cheaper at launch
Stardew Valley
$5.00 cheaper
Estimated sales (median)
Stardew Valley
5.7× more units (white-box estimate)
More recent
Schedule I
9 years apart
Schedule I
2025 · Action
- Reviews
- 275,336
- Positive
- 98%
- Launch price
- $19.99
- Engine
- n/a
- Sales (median)
- 13.8M
- Net rev
- $157.2M
Stardew Valley
2016 · Indie
- Reviews
- 868,743
- Positive
- 98%
- Launch price
- $14.99
- Engine
- n/a
- Sales (median)
- 78.2M
- Net rev
- $669.5M
Tag overlap
25% shared , 5 shared tags, 15 only on Schedule I, 15 only on Stardew Valley.
Only Schedule I
Co-opCrimeManagementFirst-PersonActionBase-BuildingAutomationStealthStrategyFPSCharacter CustomizationDrivingShooterEarly AccessAction-Adventure
Shared
SimulationMultiplayerOpen WorldCraftingBuilding
Only Stardew Valley
Farming SimPixel GraphicsLife SimRPGRelaxingAgricultureSandboxIndieSingleplayerCasual2DDating SimCuteGreat SoundtrackFishing
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.08.3M to 19.3M
units (median: 13.8M)
≈ $94.3M to $220.1M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.046.9M to 109.5M
units (median: 78.2M)
≈ $401.7M to $937.2M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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