Schedule I vs Terraria
Reviews on Steam
Terraria
4.4× more reviews
Critical reception
Schedule I
0.5pp gap
Cheaper at launch
Terraria
$10.00 cheaper
Estimated sales (median)
Terraria
7.5× more units (white-box estimate)
More recent
Schedule I
14 years apart
Schedule I
2025 · Action
- Reviews
- 275,336
- Positive
- 98%
- Launch price
- $19.99
- Engine
- n/a
- Sales (median)
- 13.8M
- Net rev
- $157.2M
Tag overlap
30% shared , 6 shared tags, 14 only on Schedule I, 14 only on Terraria.
Only Schedule I
SimulationCrimeManagementFirst-PersonBase-BuildingAutomationStealthStrategyFPSCharacter CustomizationDrivingShooterEarly AccessAction-Adventure
Shared
Co-opMultiplayerOpen WorldActionCraftingBuilding
Only Terraria
Open World Survival CraftSandboxSurvival2DAdventurePixel GraphicsExplorationOnline Co-OpIndieRPGSingleplayerReplay ValuePlatformerAtmospheric
Sales estimates
Both estimates use the same vv1.0 multi-factor Boxleiter method. Click "How is this calculated?" on either to see the per-factor breakdown.
Sales estimate
vv1.08.3M to 19.3M
units (median: 13.8M)
≈ $94.3M to $220.1M net revenue (Steam cut + refunds + regional discount applied)
Sales estimate
vv1.062.1M to 144.8M
units (median: 103.4M)
≈ $354.1M to $826.2M net revenue (Steam cut + refunds + regional discount applied)
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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