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Adventure game from DONTNOD Entertainment, published by Square Enix. Released in 2018, Life is Strange 2 has 39,932 Steam reviews with 87% positive, a very positive signal for players comparing adventure games.
Overview
Life is Strange 2 is a 2018 Adventure game developed by DONTNOD Entertainment and published by Square Enix. On Steam it has gathered 39,946 player reviews, 87% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on linux, mac, windows, and is free to play. The pairing of developer DONTNOD Entertainment with publisher Square Enix is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 2.0 million to 4.8 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Life is Strange 2 can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
39,946
Positive
87%
Steam appid
532210
Engine
Unknown
Sales estimate
vv1.02.0M to 4.8M
units (median: 3.4M)
≈ $17.5M to $40.7M net revenue (Steam cut + refunds + regional discount applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2018 | +15 |
| price_$15 | 0 |
| positive_87% | +10 |
| genre_Adventure | +10 |
| final NB | 85 |
Confidence range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use a multi-factor Boxleiter method against public Steam review counts.
They are not authoritative sales data. Actual sales can deviate by
±50% in either direction. Free-to-play games, deeply discounted titles, and games
with heavy bundle distribution have larger error margins. Algorithm version
v1.0.
indielist estimates lifetime unit sales for Life is Strange 2 at roughly 2.0 million to 4.8 million copies, with a median around 3.4 million, derived from its 39,946 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $29.1M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $10.42Over the last 90 days the price ranged from $10.42 to $19.99, averaging $18.67 across 2 discount windows, with a historical low of $10.42 on 2026-05-28.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Platforms
linuxmacwindows
Genres
Frequently asked questions
- How many copies has Life is Strange 2 sold?
- indielist estimates Life is Strange 2 has sold between 2,037,246 and 4,753,574 units (median 3,395,410), derived from its 39,946 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Life is Strange 2?
- Life is Strange 2 was developed by DONTNOD Entertainment and published by Square Enix.
- When was Life is Strange 2 released?
- Life is Strange 2 was released in 2018.
- How many reviews does Life is Strange 2 have on Steam?
- Life is Strange 2 has 39,946 Steam reviews, of which 87% are positive.
Ecosystem
indielist positions Life is Strange 2 within the Adventure segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, DONTNOD Entertainment's other releases and Square Enix's wider catalog are one click away, letting developers benchmark where Life is Strange 2 sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Life is Strange 2 page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.