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An adventure game from Atlus, Persona5: The Phantom X is slated for a 2025 release. Sega is publishing this title, which has 12,804 Steam reviews with a 50% positive rating.
Overview
Persona5: The Phantom X is a 2025 Adventure game developed by ATLUS and published by SEGA. On Steam it has gathered 12,844 player reviews, 51% of them positive, which counts as a mixed reception among indie titles in the Adventure category. The game is available on windows, and is free to play. The pairing of developer ATLUS with publisher SEGA is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 308,000 to 719,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Persona5: The Phantom X can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.
Reviews
12,844
Positive
51%
Steam appid
3061570
Engine
Unknown
Sales estimate
vv1.0308K to 719K
units (median: 514K)
≈ $2.6M to $6.2M net revenue (Steam cut + refunds + regional discount applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2025 | -10 |
| price_$15 | 0 |
| positive_51% | -10 |
| genre_Adventure | +10 |
| final NB | 40 |
Confidence range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use a multi-factor Boxleiter method against public Steam review counts.
They are not authoritative sales data. Actual sales can deviate by
±50% in either direction. Free-to-play games, deeply discounted titles, and games
with heavy bundle distribution have larger error margins. Algorithm version
v1.0.
indielist estimates lifetime unit sales for Persona5: The Phantom X at roughly 308,000 to 719,000 copies, with a median around 514,000, derived from its 12,844 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $4.4M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $10.58Over the last 90 days the price ranged from $10.58 to $19.99, averaging $18.43 across 2 discount windows, with a historical low of $10.58 on 2026-04-13.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Platforms
windows
Frequently asked questions
- How many copies has Persona5: The Phantom X sold?
- indielist estimates Persona5: The Phantom X has sold between 308,256 and 719,264 units (median 513,760), derived from its 12,844 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Persona5: The Phantom X?
- Persona5: The Phantom X was developed by ATLUS and published by SEGA.
- When was Persona5: The Phantom X released?
- Persona5: The Phantom X was released in 2025.
- How many reviews does Persona5: The Phantom X have on Steam?
- Persona5: The Phantom X has 12,844 Steam reviews, of which 51% are positive.
Ecosystem
indielist positions Persona5: The Phantom X within the Adventure segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, ATLUS's other releases and SEGA's wider catalog are one click away, letting developers benchmark where Persona5: The Phantom X sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Persona5: The Phantom X page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.