ARK: Survival Evolved vs Valheim
Reviews on Steam
ARK: Survival Evolved
1.2× more reviews
Critical reception
Valheim
10.2pp gap
Cheaper at launch
ARK: Survival Evolved
$15.00 cheaper
Estimated sales (median)
ARK: Survival Evolved
1.8× more units (white-box estimate)
More recent
Valheim
9 years apart
ARK: Survival Evolved
2017 · Action
Studio Wildcard · Studio Wildcard
- Reviews
- 588,535
- Positive
- 83%
- Launch price
- $14.99
- Engine
- Unknown
- Sales (median)
- 47.1M
- Net rev
- $403.1M
Valheim
2026 · Action
Iron Gate AB · Coffee Stain Publishing
- Reviews
- 475,018
- Positive
- 93%
- Launch price
- $29.99
- Engine
- Unknown
- Sales (median)
- 26.1M
- Net rev
- $447.5M
Tag overlap
70% shared , 14 shared tags, 6 only on ARK: Survival Evolved, 6 only on Valheim.
Only ARK: Survival Evolved
DinosaursFirst-PersonMassively MultiplayerRPGDragonsSci-fi
Shared
Open World Survival CraftSurvivalMultiplayerOpen WorldCraftingBuildingAdventureBase-BuildingCo-opActionSandboxSingleplayerEarly AccessIndie
Only Valheim
Online Co-OpExplorationDifficultMythologyPvEThird Person
Sales estimates
Paid-game estimates use the same transparent multi-factor Boxleiter method. Free-to-play games never receive paid unit or revenue estimates.
Sales estimate
v1.028.2M to 65.9M
units (median: 47.1M)
≈ $241.9M to $564.4M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2017 | +30 |
| price_$15 | 0 |
| positive_83% | 0 |
| final NB | 80 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
Sales estimate
v1.015.7M to 36.6M
units (median: 26.1M)
≈ $268.5M to $626.6M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2026 | -10 |
| price_$30 | +5 |
| positive_93% | +10 |
| final NB | 55 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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