Skip to content
indielist (beta)

Raft vs Rust

Reviews on Steam

Rust

3.6× more reviews

Critical reception

Raft

6.3pp gap

Cheaper at launch

Raft

$20.00 cheaper

Estimated sales (median)

Rust

4.6× more units (white-box estimate)

More recent

Raft

4 years apart

A
R

Raft

2022 · Adventure

Redbeet Interactive · Axolot Games

Reviews
323,060
Positive
93%
Launch price
$19.99
Engine
Unknown
Sales (median)
22.6M
Net rev
$258.2M
B
R

Rust

2018 · Action

Facepunch Studios · Facepunch Studios

Reviews
1,165,850
Positive
87%
Launch price
$39.99
Engine
Unknown
Sales (median)
104.9M
Net rev
$2396.8M

Tag overlap

75% shared , 15 shared tags, 5 only on Raft, 5 only on Rust.

Only Raft

Base-BuildingSingleplayerUnderwaterStrategyMassively Multiplayer

Sales estimates

Paid-game estimates use the same transparent multi-factor Boxleiter method. Free-to-play games never receive paid unit or revenue estimates.

Sales estimate

v1.0

13.6M to 31.7M

units (median: 22.6M)

≈ $154.9M to $361.5M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

13.6M median 31.7M
+ How is this calculated?
323,060 reviews × NB(70) = 22,614,200 median units
Factor Adjustment
base +50
year_2022 0
price_$20 0
positive_93% +10
genre_Adventure +10
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

Sales estimate

v1.0

63.0M to 146.9M

units (median: 104.9M)

≈ $1438.1M to $3355.5M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

63.0M median 146.9M
+ How is this calculated?
1,165,850 reviews × NB(90) = 104,926,500 median units
Factor Adjustment
base +50
year_2018 +15
price_$40 +15
positive_87% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

Want a comparison that doesn't exist? Browse all games, find two slugs, and concatenate them: /compare/games/<slug-a>/<slug-b>. Both orderings render the same content; we canonicalise to alphabetical for SEO.