Raft vs Rust
Reviews on Steam
Rust
3.6× more reviews
Critical reception
Raft
6.3pp gap
Cheaper at launch
Raft
$20.00 cheaper
Estimated sales (median)
Rust
4.6× more units (white-box estimate)
More recent
Raft
4 years apart
Raft
2022 · Adventure
Redbeet Interactive · Axolot Games
- Reviews
- 323,060
- Positive
- 93%
- Launch price
- $19.99
- Engine
- Unknown
- Sales (median)
- 22.6M
- Net rev
- $258.2M
Rust
2018 · Action
Facepunch Studios · Facepunch Studios
- Reviews
- 1,165,850
- Positive
- 87%
- Launch price
- $39.99
- Engine
- Unknown
- Sales (median)
- 104.9M
- Net rev
- $2396.8M
Tag overlap
75% shared , 15 shared tags, 5 only on Raft, 5 only on Rust.
Only Raft
Base-BuildingSingleplayerUnderwaterStrategyMassively Multiplayer
Shared
SurvivalMultiplayerOpen World Survival CraftCo-opCraftingOpen WorldBuildingOnline Co-OpAdventureSandboxFirst-PersonSimulationEarly AccessActionIndie
Only Rust
Sales estimates
Paid-game estimates use the same transparent multi-factor Boxleiter method. Free-to-play games never receive paid unit or revenue estimates.
Sales estimate
v1.013.6M to 31.7M
units (median: 22.6M)
≈ $154.9M to $361.5M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2022 | 0 |
| price_$20 | 0 |
| positive_93% | +10 |
| genre_Adventure | +10 |
| final NB | 70 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
Sales estimate
v1.063.0M to 146.9M
units (median: 104.9M)
≈ $1438.1M to $3355.5M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2018 | +15 |
| price_$40 | +15 |
| positive_87% | +10 |
| final NB | 90 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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