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Raft vs Scrap Mechanic

Reviews on Steam

Raft

3.0× more reviews

Critical reception

Raft

1.1pp gap

Estimated sales (median)

Raft

2.4× more units (white-box estimate)

More recent

Raft

6 years apart

A
R

Raft

2022 · Adventure

Redbeet Interactive · Axolot Games

Reviews
321,118
Positive
93%
Launch price
$19.99
Engine
Unknown
Sales (median)
22.5M
Net rev
$256.7M
B
S

Scrap Mechanic

2016 · Action

Axolot Games · Axolot Games

Reviews
105,678
Positive
92%
Launch price
$19.99
Engine
Unknown
Sales (median)
9.5M
Net rev
$108.6M

Tag overlap

80% shared , 16 shared tags, 4 only on Raft, 4 only on Scrap Mechanic.

Only Raft

Open World Survival CraftUnderwaterStrategyMassively Multiplayer

Shared

SurvivalMultiplayerCo-opCraftingOpen WorldBuildingBase-BuildingOnline Co-OpAdventureSandboxFirst-PersonSingleplayerSimulationEarly AccessActionIndie

Only Scrap Mechanic

PhysicsThird PersonFunnyModdable

Sales estimates

Paid-game estimates use the same transparent multi-factor Boxleiter method. Free-to-play games never receive paid unit or revenue estimates.

Sales estimate

v1.0

13.5M to 31.5M

units (median: 22.5M)

≈ $154.0M to $359.3M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

13.5M median 31.5M
+ How is this calculated?
321,118 reviews × NB(70) = 22,478,260 median units
Factor Adjustment
base +50
year_2022 0
price_$20 0
positive_93% +10
genre_Adventure +10
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

Sales estimate

v1.0

5.7M to 13.3M

units (median: 9.5M)

≈ $65.2M to $152.0M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

5.7M median 13.3M
+ How is this calculated?
105,678 reviews × NB(90) = 9,511,020 median units
Factor Adjustment
base +50
year_2016 +30
price_$20 0
positive_92% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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