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Rust vs Scrap Mechanic

Reviews on Steam

Rust

10.7× more reviews

Critical reception

Scrap Mechanic

5.1pp gap

Cheaper at launch

Scrap Mechanic

$11.00 cheaper

Estimated sales (median)

Rust

17.5× more units (white-box estimate)

More recent

Scrap Mechanic

8 years apart

A
R

Rust

2018 · Action

Facepunch Studios · Facepunch Studios

Reviews
1,176,471
Positive
87%
Launch price
$39.99
Engine
Unknown
Sales (median)
105.9M
Net rev
$2418.6M
B
S

Scrap Mechanic

2026 · Action

Axolot Games · Axolot Games

Reviews
109,847
Positive
92%
Launch price
$28.99
Engine
Unknown
Sales (median)
6.0M
Net rev
$100.0M

Tag overlap

70% shared , 14 shared tags, 6 only on Rust, 6 only on Scrap Mechanic.

Sales estimates

Paid-game estimates use the same transparent multi-factor Boxleiter method. Free-to-play games never receive paid unit or revenue estimates.

Sales estimate

v1.0

63.5M to 148.2M

units (median: 105.9M)

≈ $1451.2M to $3386.0M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

63.5M median 148.2M
+ How is this calculated?
1,176,471 reviews × NB(90) = 105,882,390 median units
Factor Adjustment
base +50
year_2018 +15
price_$40 +15
positive_87% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

Sales estimate

v1.0

3.6M to 8.5M

units (median: 6.0M)

≈ $60.0M to $140.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

3.6M median 8.5M
+ How is this calculated?
109,847 reviews × NB(55) = 6,041,585 median units
Factor Adjustment
base +50
year_2026 -10
price_$29 +5
positive_92% +10
final NB 55

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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