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Stranded Deep vs Terraria

Reviews on Steam

Terraria

28.5× more reviews

Critical reception

Terraria

24pp gap

Cheaper at launch

Terraria

$10.00 cheaper

Estimated sales (median)

Terraria

40.3× more units (white-box estimate)

More recent

Stranded Deep

11 years apart

A
S

Stranded Deep

2022 · Adventure

Beam Team Games · Beam Team Publishing

Reviews
43,831
Positive
73%
Launch price
$19.99
Engine
Unknown
Sales (median)
2.6M
Net rev
$30.0M
B
T

Terraria

2011 · Action

Re-Logic · Re-Logic

Reviews
1,247,686
Positive
97%
Launch price
$9.99
Engine
Unknown
Sales (median)
106.1M
Net rev
$605.2M

Tag overlap

70% shared , 14 shared tags, 6 only on Stranded Deep, 6 only on Terraria.

Sales estimates

Paid-game estimates use the same transparent multi-factor Boxleiter method. Free-to-play games never receive paid unit or revenue estimates.

Sales estimate

v1.0

1.6M to 3.7M

units (median: 2.6M)

≈ $18.0M to $42.0M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

1.6M median 3.7M
+ How is this calculated?
43,831 reviews × NB(60) = 2,629,860 median units
Factor Adjustment
base +50
year_2022 0
price_$20 0
positive_73% 0
genre_Adventure +10
final NB 60

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

Sales estimate

v1.0

63.6M to 148.5M

units (median: 106.1M)

≈ $363.1M to $847.2M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

63.6M median 148.5M
+ How is this calculated?
1,247,686 reviews × NB(85) = 106,053,310 median units
Factor Adjustment
base +50
year_2011 +30
price_$10 -5
positive_97% +10
final NB 85

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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