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Outlast 2 vs Outlast

Reviews on Steam

Outlast

1.9× more reviews

Critical reception

Outlast

5.6pp gap

Cheaper at launch

Outlast

$5.00 cheaper

Estimated sales (median)

Outlast

1.9× more units (white-box estimate)

More recent

Outlast 2

4 years apart

A
O

Outlast 2

2017 · Action

Red Barrels · Red Barrels

Reviews
53,671
Positive
91%
Launch price
$19.99
Engine
Unknown
Sales (median)
4.8M
Net rev
$55.2M
B
O

Outlast

2013 · Action

Red Barrels · Red Barrels

Reviews
103,251
Positive
96%
Launch price
$14.99
Engine
Unknown
Sales (median)
9.3M
Net rev
$79.6M

Tag overlap

75% shared , 15 shared tags, 5 only on Outlast 2, 5 only on Outlast.

Only Outlast 2

ViolentMatureSexual ContentStory RichFPS

Sales estimates

Paid-game estimates use the same transparent multi-factor Boxleiter method. Free-to-play games never receive paid unit or revenue estimates.

Sales estimate

v1.0

2.9M to 6.8M

units (median: 4.8M)

≈ $33.1M to $77.2M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

2.9M median 6.8M
+ How is this calculated?
53,671 reviews × NB(90) = 4,830,390 median units
Factor Adjustment
base +50
year_2017 +30
price_$20 0
positive_91% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

Sales estimate

v1.0

5.6M to 13.0M

units (median: 9.3M)

≈ $47.7M to $111.4M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

5.6M median 13.0M
+ How is this calculated?
103,251 reviews × NB(90) = 9,292,590 median units
Factor Adjustment
base +50
year_2013 +30
price_$15 0
positive_96% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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