Rust vs Stranded Deep
Reviews on Steam
Rust
31.8× more reviews
Critical reception
Rust
12.6pp gap
Cheaper at launch
Stranded Deep
$20.00 cheaper
Estimated sales (median)
Rust
47.8× more units (white-box estimate)
More recent
Stranded Deep
4 years apart
Rust
2018 · Action
Facepunch Studios · Facepunch Studios
- Reviews
- 1,383,303
- Positive
- 87%
- Launch price
- $39.99
- Engine
- Unknown
- Sales (median)
- 124.5M
- Net rev
- $2843.8M
Stranded Deep
2022 · Adventure
Beam Team Games · Beam Team Publishing
- Reviews
- 43,449
- Positive
- 74%
- Launch price
- $19.99
- Engine
- Unknown
- Sales (median)
- 2.6M
- Net rev
- $29.8M
Tag overlap
70% shared , 14 shared tags, 6 only on Rust, 6 only on Stranded Deep.
Only Rust
PvPNudityFPSShooterOnline Co-OpPost-apocalyptic
Shared
SurvivalCraftingMultiplayerOpen WorldOpen World Survival CraftBuildingSandboxAdventureFirst-PersonActionCo-opIndieEarly AccessSimulation
Only Stranded Deep
ExplorationRealisticSingleplayerUnderwaterAtmosphericStrategy
Sales estimates
Paid-game estimates use the same transparent multi-factor Boxleiter method. Free-to-play games never receive paid unit or revenue estimates.
Sales estimate
v1.074.7M to 174.3M
units (median: 124.5M)
≈ $1706.3M to $3981.3M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2018 | +15 |
| price_$40 | +15 |
| positive_87% | +10 |
| final NB | 90 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
Sales estimate
v1.01.6M to 3.6M
units (median: 2.6M)
≈ $17.9M to $41.7M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2022 | 0 |
| price_$20 | 0 |
| positive_74% | 0 |
| genre_Adventure | +10 |
| final NB | 60 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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