Stranded Deep vs The Long Dark
Reviews on Steam
The Long Dark
2.6× more reviews
Critical reception
The Long Dark
14.8pp gap
Estimated sales (median)
The Long Dark
4.3× more units (white-box estimate)
More recent
Stranded Deep
5 years apart
Stranded Deep
2022 · Adventure
Beam Team Games · Beam Team Publishing
- Reviews
- 43,449
- Positive
- 74%
- Launch price
- $19.99
- Engine
- Unknown
- Sales (median)
- 2.6M
- Net rev
- $29.8M
The Long Dark
2017 · Adventure
Hinterland Studio Inc. · Hinterland Studio Inc.
- Reviews
- 110,972
- Positive
- 89%
- Launch price
- $19.99
- Engine
- Unknown
- Sales (median)
- 11.1M
- Net rev
- $126.7M
Tag overlap
80% shared , 16 shared tags, 4 only on Stranded Deep, 4 only on The Long Dark.
Only Stranded Deep
MultiplayerRealisticBuildingUnderwater
Shared
Open World Survival CraftSurvivalOpen WorldCraftingFirst-PersonAdventureExplorationSingleplayerCo-opSandboxSimulationEarly AccessActionAtmosphericIndieStrategy
Only The Long Dark
Sales estimates
Paid-game estimates use the same transparent multi-factor Boxleiter method. Free-to-play games never receive paid unit or revenue estimates.
Sales estimate
v1.01.6M to 3.6M
units (median: 2.6M)
≈ $17.9M to $41.7M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2022 | 0 |
| price_$20 | 0 |
| positive_74% | 0 |
| genre_Adventure | +10 |
| final NB | 60 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
Sales estimate
v1.06.7M to 15.5M
units (median: 11.1M)
≈ $76.0M to $177.4M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2017 | +30 |
| price_$20 | 0 |
| positive_89% | +10 |
| genre_Adventure | +10 |
| final NB | 100 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
Want a comparison that doesn't exist? Browse all games,
find two slugs, and concatenate them: /compare/games/<slug-a>/<slug-b>.
Both orderings render the same content; we canonicalise to alphabetical for SEO.