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Coloring Voxels

Aug 15, 2025 Casual
Developer ToastieLabs Publisher ToastieLabs
Coloring Voxels header

Profile updated

Coloring Voxels is a free-to-play casual game scheduled for release in 2025. Steam reviews are currently insufficient to compute a rating. Publisher and developer attribution has not yet been imported.

Overview

Coloring Voxels is a 2025 Casual game developed by ToastieLabs and published by ToastieLabs. On Steam it has gathered 434 player reviews, 81% of them positive, which counts as a mostly positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and is free to play. The pairing of developer ToastieLabs with publisher ToastieLabs is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 7,000 to 15,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Coloring Voxels can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

434

Positive

81%

Steam appid

3634590

Engine

n/a

Sales estimate

vv1.0

7K to 15K

units (median: 11K)

$56K to $130K net revenue (Steam cut + refunds + regional discount applied)

7Kmedian15K

indielist estimates lifetime unit sales for Coloring Voxels at roughly 7,000 to 15,000 copies, with a median around 11,000, derived from its 434 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $93K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $11.39

Over the last 90 days the price ranged from $11.39 to $19.99, averaging $18.45 across 3 discount windows, with a historical low of $11.39 on 2026-03-15.

$9 $16 $22 03-0903-2704-1405-0105-1906-06 2026-03-09: $19.99 2026-03-10: $19.99 2026-03-11: $19.99 2026-03-12: $19.99 2026-03-13: $19.99 2026-03-14: $19.99 2026-03-15: $11.39 (historical low) 2026-03-16: $11.39 (historical low) 2026-03-17: $11.39 (historical low) 2026-03-18: $11.39 (historical low) 2026-03-19: $11.39 (historical low) 2026-03-20: $11.39 (historical low) 2026-03-21: $11.39 (historical low) 2026-03-22: $19.99 2026-03-23: $19.99 2026-03-24: $19.99 2026-03-25: $19.99 2026-03-26: $19.99 2026-03-27: $19.99 2026-03-28: $19.99 2026-03-29: $19.99 2026-03-30: $19.99 2026-03-31: $19.99 2026-04-01: $19.99 2026-04-02: $13.51 2026-04-03: $13.51 2026-04-04: $13.51 2026-04-05: $13.51 2026-04-06: $13.51 2026-04-07: $13.51 2026-04-08: $13.51 2026-04-09: $13.51 2026-04-10: $13.51 2026-04-11: $19.99 2026-04-12: $19.99 2026-04-13: $19.99 2026-04-14: $19.99 2026-04-15: $19.99 2026-04-16: $19.99 2026-04-17: $19.99 2026-04-18: $19.99 2026-04-19: $19.99 2026-04-20: $19.99 2026-04-21: $19.99 2026-04-22: $19.99 2026-04-23: $19.99 2026-04-24: $19.99 2026-04-25: $19.99 2026-04-26: $19.99 2026-04-27: $19.99 2026-04-28: $19.99 2026-04-29: $19.99 2026-04-30: $19.99 2026-05-01: $19.99 2026-05-02: $19.99 2026-05-03: $19.99 2026-05-04: $14.88 2026-05-05: $14.88 2026-05-06: $14.88 2026-05-07: $14.88 2026-05-08: $19.99 2026-05-09: $19.99 2026-05-10: $19.99 2026-05-11: $19.99 2026-05-12: $19.99 2026-05-13: $19.99 2026-05-14: $19.99 2026-05-15: $19.99 2026-05-16: $19.99 2026-05-17: $19.99 2026-05-18: $19.99 2026-05-19: $19.99 2026-05-20: $19.99 2026-05-21: $19.99 2026-05-22: $19.99 2026-05-23: $19.99 2026-05-24: $19.99 2026-05-25: $19.99 2026-05-26: $19.99 2026-05-27: $19.99 2026-05-28: $19.99 2026-05-29: $19.99 2026-05-30: $19.99 2026-05-31: $19.99 2026-06-01: $19.99 2026-06-02: $19.99 2026-06-03: $19.99 2026-06-04: $19.99 2026-06-05: $19.99 2026-06-06: $19.99 Historical low: $11.39 on 2026-03-15

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Platforms

linuxmacwindows

Frequently asked questions

How many copies has Coloring Voxels sold?
indielist estimates Coloring Voxels has sold between 6,510 and 15,190 units (median 10,850), derived from its 434 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Coloring Voxels?
Coloring Voxels was developed by ToastieLabs and published by ToastieLabs.
When was Coloring Voxels released?
Coloring Voxels was released in 2025.
How many reviews does Coloring Voxels have on Steam?
Coloring Voxels has 434 Steam reviews, of which 81% are positive.

Frequently asked questions

How many copies has Coloring Voxels sold?
indielist estimates Coloring Voxels has sold between 6,510 and 15,190 units (median 10,850), derived from its 434 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Coloring Voxels?
Coloring Voxels was developed by ToastieLabs and published by ToastieLabs.
When was Coloring Voxels released?
Coloring Voxels was released in 2025.
How many reviews does Coloring Voxels have on Steam?
Coloring Voxels has 434 Steam reviews, of which 81% are positive.

Ecosystem

indielist positions Coloring Voxels within the Casual segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, ToastieLabs's other releases and ToastieLabs's wider catalog are one click away, letting developers benchmark where Coloring Voxels sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Coloring Voxels page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.